Assignment brief
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Qualification
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90 Credit Diploma in Creative
Media Production - Games Design
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Unit
number and title
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Unit 68 3D Environments – Partial
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Assessor
name
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Harry
Arnold
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Date
issued
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30.11.15
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Hand
in deadline
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12.02.15
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Assignment
title
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HA13 – Hidden Places
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The purpose of this assignment is
to demonstrate that the learner should:
• Be able to devise a 3D
environment
•
Be able to
create a 3D environment following industry practice
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Scenario
Manchester-based
games developer, Slide, is recruiting a select team of dynamic teenage 3D
designers. As part of the recruitment process you will originate, develop and
produce an original 3D interior environment and first-person prototype using
a 3D game engine or first-person flythrough using 3D animation software,
ready to be viewed and explored by the development studio. This is your
opportunity to show off both your creative and technical abilities. The
target audience for the concept should be 12+, male and female. The size or
scope of your environment will be determined by the concept. Camerawork,
lighting and texturing will also play an important part in this assignment.
You will have to
attend regular group reviews, at which you will give updates on your project.
This assignment
also feeds off the HA7 assignment, 3D The Basics, which should provide
inspirational research and the first learning outcome of this unit.
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Task 1 - Schedule
Complete a schedule for the project
using the supplied template. This burn-down chart will help you allocate
enough time for each task and hit the deadline. Your schedule will need to be
reviewed and updated at least once per week.
Remember that you are trying to generate
thoroughly thought-through ideas for, and create a 3D environment showing
creativity and flair and working independently to professional expectations.
This
provides evidence for Unit 68 – P2, M2, D2 and P3, M3, D3
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Task 2 – Setting Research and Ideas
Generation
Choose one of the
following interior settings:
Collect together a wide
range of visual and written research about your chosen setting and consider
the brief you have been set carefully. Present your findings on your blog so
that you can easily work from them. This is where you will generate ideas and
give yourself essential reference material to work from. Ensure that you are
meeting the requirements of the brief from the start. Remember to cite all
sources.
You must consider the
timescale available and plan your project accordingly.
Remember that you are trying to generate thoroughly
thought-through ideas for a 3D environment showing creativity and flair and
working independently to professional expectations.
This
provides evidence Unit 68 – P2, M2, D2
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Task 3 – Design Pack
Plan out your environment
carefully by producing a design pack. This will need to include a map of your
game environment and details of each element to be created. You may want to
use a combination of hand and computer-generated 2D and 3D sketches,
diagrams, photographs and texture samples. Remember to design your
environment using a modular approach wherever possible. Adaptable modules
will allow you more flexibility and more fluid gameplay within the game
engine or LightWave’s animation application Layout.
Remember that you are
trying to generate thoroughly thought-through ideas for a 3D environment
showing creativity and flair and working independently to professional
expectations.
This provides evidence Unit 68 – P2, M2, D2
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Task 4 – Legal and Ethical Checklist
Ensure that you have
carried out a legal and ethical check of your proposal and provided
appropriate evidence of this.
Remember that you are
trying to generate thoroughly thought-through ideas for a 3D environment
showing creativity and flair and working independently to professional
expectations.
This provides evidence Unit 68 – P2, M2, D2
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Task 5 – Environment Build
Use your
design pack to build your environment within NewTek Modeler. Pay careful
attention the specification required by this assignment i.e. that the
resulting environment will need to function within a 3D game engine or within
LightWave’s animation application Layout. The difference between the two is
that one will be real-time and the other non-real-time rendered. Make sure
that you save your files by date and incrementally. Ensure that you
surface elements as you work, ideally as UV maps (photographic and preset
textures can be applied later, but you may wish to experiment by previewing
your work within NewTek Layout).
Once
completed, prepare your model for export, considering both the meshes and
surfaces/UV maps. This may involve rationalising and simplifying your models.
Record the whole of your production process within your production log.
Record the
whole of your production process within a production log that can be posted
to your blog at the end of the assignment. You may need to source additional
reference imagery and textures as the modelling progresses.
Remember that you are
trying to create a 3D environment to a technical quality that reflects
near-professional standards following industry practice, showing creativity
and flair and working independently to professional expectations.
This
provides evidence Unit 68 – P3, M3, D3
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Task 6 – Prototype/Flythrough Build
Construct your
environment within the 3D game engine, load in the relevant textures and
experiment with the lighting and POV needed for the environment. Record the
whole of your production process within your production log.
OR
Construct your
environment within NewTek’s Layout, load in the relevant textures and
experiment with the lighting and camerawork needed for the environment.
Record the whole of your production process within your production log.
Remember that you are
trying to create a 3D environment to a technical quality that reflects
near-professional standards following industry practice, showing creativity
and flair and working independently to professional expectations.
This provides evidence Unit 68 – P3, M3, D3
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Task 7 - Presentation
Publish
your game environment prototype as an executable file that can be explored.
Include screen shots of the completed game environment prototype on your
blog. Include some captured footage and upload this to YouTube and publish it
on your blog. Record the whole of your
production process within your production log.
OR
Render
your flythrough sequence as an uncompressed AVI file, upload this to YouTube
and publish it on your blog. Record the
whole of your production process within your production log.
Remember that you are
trying to create a 3D environment to a technical quality that reflects
near-professional standards following industry practice, showing creativity
and flair and working independently to professional expectations.
This provides evidence Unit 68 – P3, M3, D3
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Task 8 - Evaluation
Gain
feedback by allowing gamers to explore or view your environment and write an
evaluation of your project. Use your blog posts to identify the strengths and
weaknesses of your design process. Try to establish whether or not your
finished product has achieved the aim of the project. Take into consideration
anything said by interested parties.
Remember that you are
trying to create a 3D environment to a technical quality that reflects
near-professional standards following industry practice, showing creativity
and flair and working independently to professional expectations.
This provides evidence Unit 68 – P3, M3, D3
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Evidence checklist
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Tick
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Schedule
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Setting Research
and Ideas Generation
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Design Pack
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Legal and Ethical
Checklist
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Environment Build
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Prototype/Flythrough
Build
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YouTube
Presentation
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Evaluation
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Sources of information/references
Unit
68 Moodle Course: http://moodle.salfordcc.ac.uk/course/view.php?id=430#section-3
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