This was step one, i outlined the prison in illustrator which then allowed me to export the prison in modeler.
This is the prison outline result from being exported into modeler and then extruded to be the height of 3 meters.
I will have to make changes to allow me to texture more than just the one thing.
This is the cell, i created it in modeler using a box and then extruding it up to my specific height and width. I then created a door using a box tool and then removing points but i realized i didn't need this but i helps in the UV mapping of the object.
This picture shows the table and stool. Table created using just the box tool extruding 3 boxes combing them together. Stool was created using the disc tool extruding out and creating 4 discs and extruding out.
This is the torture chair created using the box tool extruding to my specific width and height. then i created the impaling spikes using the cone stool which i then duplicated a few times. Finally i created the restraints using the box tool and the disc tool combines easily created just by removing points.
This is the floor tile which i created in a modular approach 1m by 1m which can be cloned making my environment more efficient.
This is my UV map of my cell.
This is my cell with my UV map wrapped around it textures in layout. I can clone this to created more cells being very efficient.
this is the torture chair textures in layout.
This is the floor tile in layout.
This is the table in layout textured. i can clone this object as many times as i like staying very efficient.
this is the walls of my prison dungeon in layout textured. I made my walls look dingy and damp.
This is my stool texture in layout i can only clone this object as many times as i want.












