Task 3 – Design Pack

The image above is the Map/Blueprints of my castle section i have created this using inspiration from the image below and the images i have accumulated through task 2.
The map shows the castle in little detail but clearly shows the stairs which lead into the prison below.


The image above is the Map/Blueprints of my castle prison section i have created this using inspiration from the image below and the images i have accumulated through task 2.
The map shows the prison in little detail but clearly shows the cells and interrogation room.


This is my prison gridded and this picture shows how my first design works in a gridded form.

Updated Version:

This is an updated map of my prison dungeon, resembling the castle layout above so my layout looks more realistic. Removed objects which didn't represent the era i'm trying to represent.

This is my updated map gridded so i know where my modular floor tiles will go.

This is the grid without the background.


This is a picture showing the object designs i will be creating and the width and height i will be using. I also included the length of the floor tile which makes the width and height of my other objects easier to understand.


Another picture showing more objects with widths and heights.

Final picture including width and heights.

http://www.stlfinder.com/model/torture-chair

This is the chair i used as an inspiration in my final design.



http://www.hafblog.com/wp-content/uploads/2014/05/wood-trestle-medieval-table-oak-style.jpg

This is the table i took inspiration from in my final design.

http://karencary.com/images/QS338%20Stools%20set%20of%202%20no%20back%20pic.jpg

This is the stools i took inspiration from in my final design.

http://previewcf.turbosquid.com/Preview/2014/05/27__03_07_56/REND-DOOR-01.jpg4f139d7e-be93-45bf-923a-bdd959a28165Large.jpg

This is the door i used in my UV map for my cell.


http://www.bishka.co.uk/images/Photo_rough_stone6_colour.jpg

This is the texture i used for my floor tile which i used modular.

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8ZJiei0zkVhDhnFd8W-QVsi72nDUNuzma3ojPdWpD2vdmebBlxAIG6bQHsokg1HpFmsS2HZ6DtGmW8aTJ7ihdzvXcldz410gmRENoX1gr_fo0xhT8sFdm2Q5QK7IXOOXTv6IpCVojbx8/s1600/Stone_texture_by_enframed.jpg

This is the texture i used in my cell UV map.